TL DR: Jump feels like a chore, to the point where given the option, I would use an intermediary ledge over the jump action when outside of combat (ledges that characters climb automatically).Īnd what's with these ginormous jumps, too. ![]() The above is compounded by the fact that clicks on actions sometimes don't register and there doesn't seem to be any action-queuing (if a character is mid-jump animation for example, you can't click "hide" until the character lands and is done with the jump animation). I also get that some spells require an intermediary animation and I find it cool (click on the spell, intermediary pose activates, click on the target, rest of the animation executes) but jump should not follow the same format, it makes it feel too burdensome for something you're going to be using every 30 seconds when outside of combat. OK, I get that is maybe not a fair comparison. There is no animation to "prepare" the jump or the landing. In Mario, you press jump, Mario jumps, end of story. So here are my two additional suggestions:ġ) I would remove the landing animation's "THONK" sound that makes it feel like you just landed a Boeing 787 without deploying the landing gear.Ģ) I would remove the coil animation on take off and landing (to continue the airplane comparison). Otherwise, just click on the icon or hit Z). In an ideal world, we would have both the below AND your suggestion of auto-jump (maybe a toggle for auto-action, like the way riposte is implemented for example currently? That would solve the situation where you want to actively jump over an obstacle instead of going around it. If not that, I would just modify the jump animation itself. A bit like what the party members that follow you just do automatically. But when I first started playing the game, it felt very noticeable and is one of those "first impressions" things that although small, can have a pretty large overall impact on a first player's experience (especially those who are new to Larian games). It may sound like nitpicking because after you get used to it, I guess it's one of those annoyances that fade into the background (like a very slow computer). ![]() I agree and I'm glad someone else sees it. It really is tedious jumping from place to place all the time. I'm going through the Underdark right now, and I feel it the worst in that area. ![]() So, I'm not suggesting get rid of Jump as a button/hotkey, but why not make Jump, for the most party, auto-jump? Maybe you want to jump over running water, as Astarion, because it will hurt you to run through it. Maybe you want to jump over a table because there are flames on both sides of it. ![]() You might need it if you want to jump over an obstacle as opposed to run around it. That said, I realize that a Jump/hotkey is necessary in some circumstances. Instead, why not just let me click on the free space I want to go to and if jump is needed to get there, the character automatically jumps to get there. These leap frog moments where you jump from one platform to another to another is tedious and makes no real sense as to why I have to manually hit Z, find a free space, land, wait for seconds, hit Z again, play around and find a free space, land, wait for a few seconds, etc. Why do I need to hit the Z key and then try to play around to find a free space and then have my character jump and then land and then sit there for a few seconds and then I'm able to finally move again. My character runs up to the gap and simply jumps to the free space on the other side. I don't understand why we can't just have the game auto-jump to places.Įxample: I click on a free space across a gap that is 5 feet wide. I think Jump is better, but I still hate it.
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